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Post by Joppo Gwappo on Feb 8, 2008 7:38:04 GMT -5
</fail>
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Post by Gigaba 13 on Feb 8, 2008 16:23:55 GMT -5
</insert rude comment here>
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Post by DarkPheonix56 on Feb 8, 2008 17:51:57 GMT -5
ok i have reappeared (for the moment)
also,
What creative abilities do you think that you have? I writez gud, and I have uber creativity, not to mention a good eye for quality
What makes our company want to choose you over all of the other job applicants? Because I'm not Alex. Or Pizza Boy.
What do you think would be a good starting salary? Umm...a cut of whatever we make for the first game we sell. The 24/24/24/28 sounds reasonable
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Post by Gigaba 13 on Feb 8, 2008 19:03:57 GMT -5
ok i have reappeared (for the moment) also, What creative abilities do you think that you have? I writez gud, and I have uber creativity, not to mention a good eye for quality What makes our company want to choose you over all of the other job applicants? Because I'm not Alex. Or Pizza Boy. What do you think would be a good starting salary? Umm...a cut of whatever we make for the first game we sell. The 24/24/24/28 sounds reasonable That was meant for me...
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Post by Joppo Gwappo on Feb 9, 2008 10:33:42 GMT -5
ok i have reappeared (for the moment) also, What creative abilities do you think that you have? I writez gud, and I have uber creativity, not to mention a good eye for quality What makes our company want to choose you over all of the other job applicants? Because I'm not Alex. Or Pizza Boy. What do you think would be a good starting salary? Umm...a cut of whatever we make for the first game we sell. The 24/24/24/28 sounds reasonable That was meant for me... But the fact that Michael answered shows how above-and-beyond he goes. And it's true... he isn't Alex or Pizza Boy. And oooooOOOooo, A "good eye for quality" is pretty intense, but I was sold on the "uber creativity". ;D
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Post by Gigaba 13 on Feb 9, 2008 17:01:01 GMT -5
The good eye for quality thing....
Gay.
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Post by Joppo Gwappo on Feb 9, 2008 21:46:27 GMT -5
you're jealous
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Post by Gigaba 13 on Feb 11, 2008 16:22:13 GMT -5
Nah...
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Post by Joppo Gwappo on Feb 11, 2008 19:21:01 GMT -5
Well, whatever. I say we get to business. Now, the first thing we should do... is design our levels. Multiplayer preferably. Anyone have any good general ideas for a map?
DISCLAIMER: All ideas expressed in this forum can be used by Drew. And he is awesome. Anything Drew says will be considered copyright and if not used by Drew, will have the user subject to PRISON! And... death! ;D
I have some ideas, but I won't say them because they're hard to explain and will require pictures and I don't feel like doing that right now... maybe later. ;D
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Post by Gigaba 13 on Feb 11, 2008 22:58:18 GMT -5
;D
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Post by Joppo Gwappo on Feb 11, 2008 23:06:06 GMT -5
That's it. You're fired. Again.
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Post by Gigaba 13 on Feb 11, 2008 23:12:00 GMT -5
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Post by Joppo Gwappo on Feb 12, 2008 0:00:30 GMT -5
Nothing? Just a general layout? Any ideas? At all?
General ideas as in "a space station". There's 1. Yay. ;D
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Post by Gigaba 13 on Feb 12, 2008 0:09:46 GMT -5
I dunno.
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Post by DarkPheonix56 on Feb 19, 2008 17:24:10 GMT -5
Lemme think....
How bout a box canyon where theres a lot of vehicle driving. Ya. and there could be some side caves for close range battles, oh and two bases on either side of the map where both teams start! That sounds awesome!
No, but in all seriousness, i'm thinking something along the lines of a big central building, with balconies for snipers, and a large outdoor area for vehicles and on the other side there could almost be a replica of the building, but underground. Sort of like underground base versus high base. and there should be some cool underground tunnels connecting both bases, and maybe a central bridge connecting the bases from the air, or a smaller system of mini bridges acomplishing the same purpose. We'd also need some aircraft and a turret for each base, possibly two? No just one, two would be too powerful...And it's either gotta be generally big with large bases(like a little smaller then Midship sizes), or medium sized with smaller bases more like the bases on valhalla. Also the level layout and design should change depending on how the game plays and what weapons and vehicles we put in the game.
Yep I just came up with that in like 10 minutes. whaddya think?
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