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WTF?
Mar 24, 2008 16:35:34 GMT -5
Post by Gigaba 13 on Mar 24, 2008 16:35:34 GMT -5
The only part of that that made sense was the +10 I R WIN points. Other than that, you fail.
Social points go up, cause it's fun to talk to people over VENTRILLO. The man points... that makes no sense... I was just talking to some married dude and his wife last night... And the depression... Pffft, yeah right.
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WTF?
Mar 24, 2008 19:52:04 GMT -5
Post by DarkPheonix56 on Mar 24, 2008 19:52:04 GMT -5
Ok so what are all the stats? And What are the classes? Each Class needs to have a stat based on its skills and knowledge
For Example:
Social Butterfly Class
Starts with...
Social- 20 Depression- 0 Intelligence- 5 Coolness- 5 Talkativeness- 30 Annoyingness- 10 depending on location bonuses Partying- 15 Conversation- 20
Skills
Talk to death- only used on people that they don't like Talk Restore- Regains health and activeness when talking (active skill) Phone Call- calls others to double experience gained while talking Go to Party- Goes to a wild party to hang out.
Thats just an example. Now do we want classes? Or just a general stat builder? And What class are we for that matter? And How many classes should there be?
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WTF?
Mar 25, 2008 13:09:27 GMT -5
Post by Joppo Gwappo on Mar 25, 2008 13:09:27 GMT -5
Ok so what are all the stats? And What are the classes? Each Class needs to have a stat based on its skills and knowledge For Example: Social Butterfly Class Starts with... Social- 20 Depression- 0 Intelligence- 5 Coolness- 5 Talkativeness- 30 Annoyingness- 10 depending on location bonuses Partying- 15 Conversation- 20 Skills Talk to death- only used on people that they don't like Talk Restore- Regains health and activeness when talking (active skill) Phone Call- calls others to double experience gained while talking Go to Party- Goes to a wild party to hang out. Thats just an example. Now do we want classes? Or just a general stat builder? And What class are we for that matter? And How many classes should there be? I find that very funny. ;D [social points go down, because when you talk to people over the internet, there is usually a topic. Like in Wow, it's armor or something... but when that same person goes into RL mode, they don't know what to talk about because they are so use to talking about armor and stuff. Come on, man points? Manly Men don't play WoW... and the depression? Yes. It's true.]Back to the subject at hand. It'd be too hard to assign values based off classes, because to assign the values, we need to know what class you are. It'd be slightly easier to assign classes based off the values... and to assign values based off the things we do. EXAMPLE:Say a kid... plays guitar... cuts himself... and fails at school. We would then assign the values (like +20 emo points) and then say what class he would fall in. Also, if it's videogame related, it should be written in gamer language. Like if you play guitar, you would get "Rocker" points, but if you play guitar HERO, you would get "I R TEH ROCKZORS" points. Maybe.
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WTF?
Mar 25, 2008 21:39:48 GMT -5
Post by DarkPheonix56 on Mar 25, 2008 21:39:48 GMT -5
oh ok, so what your saying is depending on what he does or how he feels, he gains different value categories. Its almost like he creates his own specific class as he progresses through the year. However, Does he start off with a certain generic values, or does he go from scratch? Or do we let the person choose thier beginning values? Of so, how many values should he start out with? And Is there a limit to the amount of values a person can have, or can he just keep getting more. If there is a limit how do we take away values to keep the values within the limit? Do we get rid of unused values? Or do we group certain similar values to make the large groups of similar values smaller? Ya know we'd make a pretty good Real Life MMORPG. Then again that pretty much is life, just without stats...and computer generated images...and helpful menues....and hotkeys...and skills....
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WTF?
Mar 25, 2008 21:44:47 GMT -5
Post by Joppo Gwappo on Mar 25, 2008 21:44:47 GMT -5
oh ok, so what your saying is depending on what he does or how he feels, he gains different value categories. Its almost like he creates his own specific class as he progresses through the year. However, Does he start off with a certain generic values, or does he go from scratch? And Is there a limit to the amount of values a person can have, or can he just keep getting more. If there is a limit how do we take away values to keep the values within the limit? Do we get rid of unused values? Or do we group certain similar values to make the large groups of similar values smaller? Whoa now... I say we have a general x values, then leave 1/3x spots open for custom values. Wait... what? We will choose a bunch of general values that the person will HAVE to have some form of, so there will never be any to get rid of... nowatimsayin?
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WTF?
Mar 25, 2008 21:58:05 GMT -5
Post by DarkPheonix56 on Mar 25, 2008 21:58:05 GMT -5
I think i got ya, so there will be general values, and then a couple custom values designed for each person? So there will be a limit because after reaching x They wont be able to add any more custom values
right?
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WTF?
Mar 25, 2008 22:07:57 GMT -5
Post by Joppo Gwappo on Mar 25, 2008 22:07:57 GMT -5
I think i got ya, so there will be general values, and then a couple custom values designed for each person? So there will be a limit because after reaching x They wont be able to add any more custom values right? Well X is not set, and the custom values are 1/3 of X... But yeah. We need to start making values...
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WTF?
Mar 25, 2008 22:14:20 GMT -5
Post by DarkPheonix56 on Mar 25, 2008 22:14:20 GMT -5
Right ok, so What are the definite generic values?
Im thinkin....
Social- interactions with other Activeness- how much your running around or doing something active Creativity- ability to come up with new original ideas Willpower- ability to start somethinhg and see it through, or to perservere and get the job done Hardworker- how much and how well you work at anything Intelligence- this speaks for itself
Ok thats all at the moment. And heres a thought, maybe if the values end up going negative the value switches name? So Like if your Intelligence is -20 then it becomes dumbness? So your Dumbness would be +20, or hardworker is -5, it becomes laziness +5. Know what I mean?
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WTF?
Mar 25, 2008 22:28:06 GMT -5
Post by Joppo Gwappo on Mar 25, 2008 22:28:06 GMT -5
Right ok, so What are the definite generic values? Im thinkin.... Social- interactions with other Activeness- how much your running around or doing something active Creativity- ability to come up with new original ideas Willpower- ability to start somethinhg and see it through, or to perservere and get the job done Hardworker- how much and how well you work at anything Intelligence- this speaks for itself Ok thats all at the moment. And heres a thought, maybe if the values end up going negative the value switches name? So Like if your Intelligence is -20 then it becomes dumbness? So your Dumbness would be +20, or hardworker is -5, it becomes laziness +5. Know what I mean? [bleh... i have to go... WILL EDIT LATER]
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WTF?
Mar 25, 2008 22:35:08 GMT -5
Post by DarkPheonix56 on Mar 25, 2008 22:35:08 GMT -5
ok yeah I probably have to get to sleep to, its gonna suck waking up tommorrow...
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WTF?
Mar 26, 2008 11:45:50 GMT -5
Post by Joppo Gwappo on Mar 26, 2008 11:45:50 GMT -5
Right ok, so What are the definite generic values? Im thinkin.... Social- interactions with other Activeness- how much your running around or doing something active Creativity- ability to come up with new original ideas Willpower- ability to start somethinhg and see it through, or to perservere and get the job done Hardworker- how much and how well you work at anything Intelligence- this speaks for itself Ok thats all at the moment. And heres a thought, maybe if the values end up going negative the value switches name? So Like if your Intelligence is -20 then it becomes dumbness? So your Dumbness would be +20, or hardworker is -5, it becomes laziness +5. Know what I mean? Check out this website.
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WTF?
Mar 26, 2008 15:48:47 GMT -5
Post by Gigaba 13 on Mar 26, 2008 15:48:47 GMT -5
We are NOT role playing!
I find that kind of stuff WEIRD.
Also, why do you need a common topic, like armor, in WoW? I don't usually. We just talk about random shit I'd talk about "IN RL" with people.
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WTF?
Mar 27, 2008 13:13:37 GMT -5
Post by Joppo Gwappo on Mar 27, 2008 13:13:37 GMT -5
We are NOT role playing! I find that kind of stuff WEIRD. Also, why do you need a common topic, like armor, in WoW? I don't usually. We just talk about random shit I'd talk about "IN RL" with people. Well someone could go around calling people stupid and fat in WoW all they wants, but they'd never do that in real life. Then if they becomes so accustomed to calling people stupid and fat, the next time they talk to someone in RL, they'll be like "WTF DO I SAY?"
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WTF?
Mar 27, 2008 15:40:15 GMT -5
Post by Gigaba 13 on Mar 27, 2008 15:40:15 GMT -5
Uhh... Yes I do.
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WTF?
Mar 28, 2008 11:27:28 GMT -5
Post by Joppo Gwappo on Mar 28, 2008 11:27:28 GMT -5
No. You say you do, but you don't. You just walk up to teachers and type in "YOU'RE FAT", then "/dance"? Is that what you do? ;D
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