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Post by DarkPheonix56 on Oct 10, 2008 15:52:13 GMT -5
I think it's just cause a lot of ths stuff nowadays would require like 36 game discs to actually acompish. Theres so much data needed for a game of this size and magnitude, its ridiculous. Also, Drew, if your only ruling out humanity because they have to look good, then i think your quite mistaken. Drew this game is gonna look gorgeous, humans or not. I wanna be able to shoot a wall, walk up to it and see an actrual hole where the bullet went through. Not just a black mark. I want you to be able to shine a light in that bullet hole and see depth....thats how ridiculous we're gonna be. However I do like the idea of humanity being an extinct race...its very interesting Also, with all the stuff were adding to multipayer and the sheer size of the story i think players are gonna wanna play it again. We can also have a variety of endings, as well as ship upgrades/weapon upgrade/map creators/ armor creators/ color customization/ EVERYTHING! I was even think that we can have a sort of seperate maedals list and whenever you get a medal or go up in rank it unlocks new stuff for the single-player an multiplayer. Lke COD4 and R6V2. You know what I want this game to be so ridiculously awesome, it gets a national holiday named after it...how bout them apples!
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Post by Joppo Gwappo on Oct 10, 2008 16:30:12 GMT -5
I think it's just cause a lot of ths stuff nowadays would require like 36 game discs to actually acompish. Theres so much data needed for a game of this size and magnitude, its ridiculous. Also, Drew, if your only ruling out humanity because they have to look good, then i think your quite mistaken. Drew this game is gonna look gorgeous, humans or not. I wanna be able to shoot a wall, walk up to it and see an actrual hole where the bullet went through. Not just a black mark. I want you to be able to shine a light in that bullet hole and see depth....thats how ridiculous we're gonna be. However I do like the idea of humanity being an extinct race...its very interesting Also, with all the stuff were adding to multipayer and the sheer size of the story i think players are gonna wanna play it again. We can also have a variety of endings, as well as ship upgrades/weapon upgrade/map creators/ armor creators/ color customization/ EVERYTHING! I was even think that we can have a sort of seperate maedals list and whenever you get a medal or go up in rank it unlocks new stuff for the single-player an multiplayer. Lke COD4 and R6V2. You know what I want this game to be so ridiculously awesome, it gets a national holiday named after it...how bout them apples! I still don't like the idea of using humans. I don't like how boring they'll be compared to the other races. ;D Maybe we can throw them in to show how weak and insignificant they are... to make a statement. But I would still prefer them to be the extinct species and have them in multiplayer. That way we make two strong statements... ;D And your downplaying our game immensely! In multiplayer, I want a player to shoot a wall, leave a bullet hole that actually dents the metal (plus have the bullet laying on the ground) then have the player leave and come back an hour later and see the dent right where it was and the bullet right where it was. The hard part is the physics involved with how much velocity will the bullet lose when it bounces off and at what angle. And you shouldn't be able to find the bullet because the grass and dirt will act exactly how it should. Oh, I know. I want the game to be so ridiculously awesome, no one will want to buy another game for 5 years. --- By way of company: What should it be called? Magic Pandas? DiscoSaurus? Flying Penguins?
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Post by Gigaba 13 on Oct 10, 2008 18:59:01 GMT -5
Anything with Penguins is made of win.
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Post by DarkPheonix56 on Oct 10, 2008 23:32:30 GMT -5
I dont know....lets adress the issues one at a time... Ok, if you want we can have humans extinct or no humans at all. However if they are in the game they should actually be incredibly powerful, but isolated jerks. Like my idea was, we have the humans be this somewhat mysterious empire, that is the only empire to stand its ground against Delta, so they go to humanity for help, but because of humanity's stubborness and soliditary nature they refuse to help. It doesnt matter to me though. In fact one of the only reasons i want humanity is because it would be an excellent chance to show deeper areas of human nature and how it differs from other creatures in the galaxy, and to also show how cruel humankind can be. It could give players a better view of the aliens when they see how bad humanity is, which helps the player differentiate between humanity and the aliens better. This also the characters to be built up and also provide a closer conection between the character and player. And yes I want that same deal, however you have to realize, most bullets shatter on impact which is why they couldnt be on the ground. Unless it was a bullet specifcally designed to do that. Then itd be awesome. 5 years??? I'm thinking this will revolutionize video games forever and become the centerpiece of the world socilal network, and create world peace! And discover a cure for cancer at the same time. Oh and as for company name....hmm...idk...I always like MagicPanda, but Discosaurus is also quite entertaining, and as alex said, Penguins just make life better...idk, we can figure that one out when we come to it.
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Post by Joppo Gwappo on Oct 11, 2008 14:32:07 GMT -5
I dont know....lets adress the issues one at a time... Ok, if you want we can have humans extinct or no humans at all. However if they are in the game they should actually be incredibly powerful, but isolated jerks. Like my idea was, we have the humans be this somewhat mysterious empire, that is the only empire to stand its ground against Delta, so they go to humanity for help, but because of humanity's stubborness and soliditary nature they refuse to help. It doesnt matter to me though. In fact one of the only reasons i want humanity is because it would be an excellent chance to show deeper areas of human nature and how it differs from other creatures in the galaxy, and to also show how cruel humankind can be. It could give players a better view of the aliens when they see how bad humanity is, which helps the player differentiate between humanity and the aliens better. This also the characters to be built up and also provide a closer conection between the character and player. And yes I want that same deal, however you have to realize, most bullets shatter on impact which is why they couldnt be on the ground. Unless it was a bullet specifcally designed to do that. Then itd be awesome. 5 years??? I'm thinking this will revolutionize video games forever and become the centerpiece of the world socilal network, and create world peace! And discover a cure for cancer at the same time. Oh and as for company name....hmm...idk...I always like MagicPanda, but Discosaurus is also quite entertaining, and as alex said, Penguins just make life better...idk, we can figure that one out when we come to it. They shatter? I didn't know that... well... say it hits a player... we'll have to decide how dense each player's body is to see if each bullet we make will be able to pass all the way through, then upon exiting, how fast it will be going. So like I said... it'll be very fun when we start doing all that stuff... the only thing holding us back now is the... ahem... story and art design... I'm starting a bulleted list of the story. What we have now is the main points. We need to organize the points, maybe add more, then go deeper into the story. We have the basic story, now we need the locations, place and time, who is involved... all that good stuff. I'm not sure if I like the idea of a group of soldiers consisting of 1 person from each species... that seems kind of... unrealistic? I always wanted a main species that just went around and interacted with the others (maybe picked up a friend here and there... but not from every species). UNLESS of course the 4 he travels around with are the main species and the other 14 (still hoping) are the ones they interact with... ;D - - - Thinking about the openings for each of those company names... I like the flying penguins the best... not so much the flying part... just anything penguins... Disco Penguins... now THAT'S awesome. ;D
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Post by Vanguard Alias on Oct 13, 2008 14:12:29 GMT -5
The human race is insignificant compared to the many civilizations of the universe. They are nothing except animals to the greater galactic community.
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Post by DarkPheonix56 on Oct 13, 2008 14:39:56 GMT -5
I disagree with you vanguardalias, in a few hundred years huymanity is gonna be the BOMB!
ok I agree we do need to organize these story points...howver I have absolutely no time at all right now to do this. I am quite busy.
As for the party and main characters...ehh, we can figure that out as we go. It doesn't make too much of a difference, but it messes up my sacrifice ending just a tad. Maybe if we could just have a couple party members thatd be cool, but I still do understand where your coming from. However they did do the same thing in Mass Effect so maybe if we did add more minor species we could have a party full of the main species only and not have those issues.
As for the name...DiscoPenquins is AWESOME!
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Post by Vanguard Alias on Oct 13, 2008 15:20:05 GMT -5
You must have typed your last statement wrong. Humanity will discover soon that they are not the most advances species in the universe. Humans are truly strange. They kill without reason, take more than they need, and lie to the end. The Greater Galactic Community disrespects humans for this reason. They think to highly of themselves, and paid dearly for it.
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Post by Gigaba 13 on Oct 13, 2008 17:27:35 GMT -5
I have one simple question.
Who the fuck are you?
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Post by Vanguard Alias on Oct 13, 2008 17:34:47 GMT -5
That information shall not be discussed at the moment.
Who are you?
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Post by Joppo Gwappo on Oct 13, 2008 17:38:29 GMT -5
I disagree with you vanguardalias, in a few hundred years huymanity is gonna be the BOMB! ok I agree we do need to organize these story points...howver I have absolutely no time at all right now to do this. I am quite busy. As for the party and main characters...ehh, we can figure that out as we go. It doesn't make too much of a difference, but it messes up my sacrifice ending just a tad. Maybe if we could just have a couple party members thatd be cool, but I still do understand where your coming from. However they did do the same thing in Mass Effect so maybe if we did add more minor species we could have a party full of the main species only and not have those issues. As for the name...DiscoPenquins is AWESOME! I need some plot holes filled in. Here's the basic overview of the story we have so far: Alpha (living on warm planet) and Beta (robotic descendants of Delta living on cold planet) are having a war. Epsilon (group of warships) show up and half go to Alpha and the other half go to Beta. Charlie (a battered fleet) passes through and is intercepted by Alpha. ______. They get word that Delta is pursuing them. _________________________________________. The group of soldiers travel to Delta's home world and destroy the God, sacrificing themselves. Yeah... that's a... big plot hole... I also have a proposal for how the beginning of the game will go. The system I go off of combines Halo 2 and Call of Duty 4... you transfer viewpoints between multiple races and each side of battle. The letter at the beginning of each paragraph corresponds to what species is being controlled by the player. Act I
A -> Flying over to a supposedly empty planet... ambushed by robots... die. [This is a noncombat level over to B's planet. Think of it like the tutorial level in games. This gives players a chance to get a feel for the controls]
D -> Attacking species G planet... win. [This is an introduction to shooting made super easy since you control Delta]
Act II
B -> Assault on A planet... capturing a city... win. [This could either function as the first level on your own or an intro to vehicles]
D -> Attacking F planet... space battle... blow up planet... win. [This is an intro to space battles. Think of this battle as the one over earth in Halo 2. The warships in space is the only thing standing between Delta and the planet. After the battle they blow up the planet. Simple as that]
Act III (Now the fun starts)
D or C -> Delta attacking planet C... fleet escapes... [This could take place as Delta or Charlie... whichever is decided upon] |
From there, I don't know. And don't think of these as 1 guy followed by 6 others (like in Halo or CoD), think BIG. The first Delta battle is going to have hundreds of soldiers fighting alongside you. --- --- --- The diverse group is fine, just needs to be realistic. ;D
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Post by Vanguard Alias on Oct 13, 2008 17:49:20 GMT -5
I sense a paradox in the making.
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Post by DarkPheonix56 on Oct 13, 2008 18:11:23 GMT -5
I like it...it's an interesting layout. And so far the plot is still somewhat negotiable. It can change depending on if i get a better idea or if I need something to change to make a new plot detail fit. This isn't all going to come together right off the bat. It takes a lot of time and planning...time I dont have a lot. So like I said when I get the chance I'll get to it...but...idk. I guess my weakness is kinda the middle. I always like my beginnings and endings, but I can never get the middle quite right. I always dislike what I come up with. That's why I gotta take it real slow, bit by bit, piece by piece, detail by detail, and eventually the gap will be filled in.
As for what you have down thats a good summary. Albeit a very basic simple summary in somparison to everything I've wrote so far, but yeah it's a good super basic outline.
Ok, I like the viewpoint idea. Very good. However, I don't want Delta being controlled by the player except in multiplayer. I want Delta to look and feel even more alien then the regular aliens. They need to be above others. I don't want the player to associate Delta with any enjoyment. I want them to be pissed off and challenged by them, The Delta in the story is going to be stronger then the Delta in the multiplayer. In fact, I think the Delta in multiplayer is going to be like what happened to Delta after the omnigod is destroyed. They'll still be alive, just not as organized or powerful. Thats why I'd prefer is the beginning story levels focused on the conflict between Beta and Alpha. It could also introduce the main character and show how he became who his is.
But other then that i think its great. I really like it and maybe we could have Delta a little...but we would need to think of a way for the player to be able to play as them, but still hate them later on...and i just dont think that can happen....
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Post by Joppo Gwappo on Oct 13, 2008 21:32:44 GMT -5
I like it...it's an interesting layout. And so far the plot is still somewhat negotiable. It can change depending on if i get a better idea or if I need something to change to make a new plot detail fit. This isn't all going to come together right off the bat. It takes a lot of time and planning...time I dont have a lot. So like I said when I get the chance I'll get to it...but...idk. I guess my weakness is kinda the middle. I always like my beginnings and endings, but I can never get the middle quite right. I always dislike what I come up with. That's why I gotta take it real slow, bit by bit, piece by piece, detail by detail, and eventually the gap will be filled in. As for what you have down thats a good summary. Albeit a very basic simple summary in somparison to everything I've wrote so far, but yeah it's a good super basic outline. Ok, I like the viewpoint idea. Very good. However, I don't want Delta being controlled by the player except in multiplayer. I want Delta to look and feel even more alien then the regular aliens. They need to be above others. I don't want the player to associate Delta with any enjoyment. I want them to be pissed off and challenged by them, The Delta in the story is going to be stronger then the Delta in the multiplayer. In fact, I think the Delta in multiplayer is going to be like what happened to Delta after the omnigod is destroyed. They'll still be alive, just not as organized or powerful. Thats why I'd prefer is the beginning story levels focused on the conflict between Beta and Alpha. It could also introduce the main character and show how he became who his is. But other then that i think its great. I really like it and maybe we could have Delta a little...but we would need to think of a way for the player to be able to play as them, but still hate them later on...and i just dont think that can happen.... My way of coming up with stuff is to make a bunch of things and pick my favorite out of them. Of course, that's on a deadline. Right now we have about 10-15 years to think of a middle to the story... ideally when we're younger before the American school system saps all the creativity out of our minds. And that idea with Delta is excellent. Kind of disappointed with the non-viewpoint of Delta... but I'll get over it. If you think about all the things that get rejected in video games (look at concept art) the people that work there must get used to rejection. The main character is alpha, right? And we still don't know what they'll look like... Some work-arounds for the Delta viewpoint is have them the species getting destroyed. That's always fun. Showing people having normal lives, then getting blown up by invading aliens the next always makes people angry towards the enemy. Another slightly harder word-around is to pair Delta with a species that they've previously conquered. Then have the viewpoint from that species. Like the mission could start in a jail cell with a Delta guard letting the player out to go assist in invading a planet... Or less complicated: Have a spy from another species... I have no clue how this will work...
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Post by DarkPheonix56 on Oct 13, 2008 21:56:06 GMT -5
Well....A number of those things could work, but I still dont have a clear idea about Delta's exact views and techniques, so to speak. I don't think they will take prisoners. They always kinda were in my head as a giant cross between the Borg, The Inhibitors, The Covenant, but with immortalish designs, such as angelic figures, with mechanic wings, or at least the upper regiments will have wings. I want them to think they like a cleansing light of the universe, sent out to create a perfect society full of themselves, with no other species. However this angelic image will be perverted in a way, because theier noble cause is also perverted. The wings may be mettalic, or there just has to be something about them that whenevr the player looks at them he just feels..."not right" like a bell goes off in your head that says, "There is something wrong about these guys. They are creepy."
Do you understand. They have to intimidate. They need to be so surgically precise in thier actions and movements and weapons, and life, that it's unnatural. Because they believe they are perfect. Thats why we can't play as Delta. If you jump into thier shoes you know whatthey feel like and they lose that sense of wrongness they are ment to inspire. We might still be able to figure something out, but im not sure.
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