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Post by Vanguard Alias on Nov 4, 2008 0:18:43 GMT -5
Humans, Idiot.
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Post by Joppo Gwappo on Nov 4, 2008 8:30:55 GMT -5
While it does sound good, I'll probably wait for it to be $30-$40 before the purchase... I'm a little low on money at the moment.
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Post by DarkPheonix56 on Nov 4, 2008 19:58:07 GMT -5
I understand. Why not just rent it? Just take 11 hours throughout the course of a few days and play through it. It only took me 10:38 to beat it in Hard Mode. (which I finally did today and then found out tehres an even HARDER MODE! IMPOSSIBLE MODE! ZOMG!) It really is worth chec king out. Plus if you rent it it's only like $5-$10 give or take a few dollars and thats including possible multiple rentals if you need to.
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Post by Joppo Gwappo on Nov 4, 2008 19:59:53 GMT -5
I understand. Why not just rent it? Just take 11 hours throughout the course of a few days and play through it. It only took me 10:38 to beat it in Hard Mode. (which I finally did today and then found out tehres an even HARDER MODE! IMPOSSIBLE MODE! ZOMG!) It really is worth chec king out. Plus if you rent it it's only like $5-$10 give or take a few dollars and thats including possible multiple rentals if you need to. I hate renting. I like the feeling of owning a game. The freedom to play it whenever I want. Also, I just bought LittleBigPlanet, so I'm good until Christmas.
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Post by DarkPheonix56 on Nov 4, 2008 20:01:37 GMT -5
Ah, I see...and what about RESISTANCE 2 HMMM!?
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Post by Joppo Gwappo on Nov 4, 2008 20:09:45 GMT -5
LBP > R2
Also keep in mind I don't like Resistance. I'm just buying the second one because 60% of PS3-ers will be playing it. Much like Halo 2. And if enough of my friends play it, it becomes fun, amazingly enough. ;D But I'm still kind of looking forward to it... I haven't played a run-n-gun shooter since... uhhh... the last time I played Resistance...
Also... if you have any level ideas for LBP... come to me... not Greg... ;D
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Post by DarkPheonix56 on Nov 10, 2008 23:16:23 GMT -5
i will come to you. I will indeed.
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Post by Joppo Gwappo on Nov 11, 2008 14:28:41 GMT -5
;D
Also - I played Gears 2 with my friend's older brother last night. We went from the...
~~~MINOR SPOILER~~~
...inside the worm part to the end of the deserted mansion thing... I love how deep the... ... ... ... oh my god... I forgot what they were called... LOCUST! That's it. I like how deep their voices were. Kind of scared me. Those ones that look like minotaurs (maulers?)... with the swinging chain thingys... those were cool. Kind of ominous how they slowly walk towards you... *shudders*
~~~END SPOILER~~~
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Post by DarkPheonix56 on Nov 11, 2008 22:44:50 GMT -5
yeah they really did a great job with Gears. That voiceover work is wonderful, and they real do have a much better story. I mean...
SPOILER
....tyou get to kill a giant worm by being eaten by it and then chainsawing the arteries of it's multiple hearts....how awesome is that!
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Post by Joppo Gwappo on Nov 12, 2008 19:20:23 GMT -5
yeah they really did a great job with Gears. That voiceover work is wonderful, and they real do have a much better story. I mean... SPOILER ....tyou get to kill a giant worm by being eaten by it and then chainsawing the arteries of it's multiple hearts....how awesome is that! That was... pretty unique... although after I finished playing the mansion part I couldn't help but feel a little depressed. They needed some more color in their environments. That's my only complaint.
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Post by DarkPheonix56 on Nov 12, 2008 23:09:07 GMT -5
I know, but thats the way Gears did thier colors. It sets a tone for the game. Everything is very bleak and starkly desolate. Which is how the story is. Very little hope of survival, no plan in sight, one last ditch effort to win a losing war...the color sets the tone and allows the story to feel more like this is the case.
In fact this wa sthe same technique used in Resistance 1. However in R2 I noticed they definitly brightened it up and the game actually has a different feel. It may not connect with the atmosphere of the story as much, but it certainly does provide and interesting contrast, between the dark morbid chimera and the hoplessness of mankind against this enemy and between the bright enviornments. It allows for a more realistic feel of fear almost. By puting such terror inspiring enemies into a more coloful enviornment it allows the enviornment itself to look more realistic becasue our own enviornment is bright and clorful, and have these enemies on that enviornment to add a wierd layer of reality to the game. You see realistic colors youd see in reality and then the illusion is shattered by the Chimera troops, but it still retains that realistic feel, simulating the illusion that the Chimera really are invading your home and you country. This creates a cool perception of nostalgia and fear which may not be noticeable to the player at the time, but is still there subtley altering the players view of the game.
Very cool contrast technique, but it just contrasts with the dark nature of the story a little too often. Despite that though it does feel cool to play
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Post by Joppo Gwappo on Nov 13, 2008 2:14:25 GMT -5
I know, but thats the way Gears did thier colors. It sets a tone for the game. Everything is very bleak and starkly desolate. Which is how the story is. Very little hope of survival, no plan in sight, one last ditch effort to win a losing war...the color sets the tone and allows the story to feel more like this is the case. In fact this wa sthe same technique used in Resistance 1. However in R2 I noticed they definitly brightened it up and the game actually has a different feel. It may not connect with the atmosphere of the story as much, but it certainly does provide and interesting contrast, between the dark morbid chimera and the hoplessness of mankind against this enemy and between the bright enviornments. It allows for a more realistic feel of fear almost. By puting such terror inspiring enemies into a more coloful enviornment it allows the enviornment itself to look more realistic becasue our own enviornment is bright and clorful, and have these enemies on that enviornment to add a wierd layer of reality to the game. You see realistic colors youd see in reality and then the illusion is shattered by the Chimera troops, but it still retains that realistic feel, simulating the illusion that the Chimera really are invading your home and you country. This creates a cool perception of nostalgia and fear which may not be noticeable to the player at the time, but is still there subtley altering the players view of the game. Very cool contrast technique, but it just contrasts with the dark nature of the story a little too often. Despite that though it does feel cool to play I know it fits the tone of the story, but that doesn't mean I like it... ;D And yes, Resistance FoM depressed me a little, too. But then you look at Uncharted: DF and BAM! That's a great shooter. EXTREMELY bright and colorful. ;D Are you going along the lines of "monsters only attack at night; then when someone makes one attack during the day it strikes fear in people because they thought they could only attack at night?" or did I miss something entirely?
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Post by Gigaba 13 on Nov 19, 2008 1:01:28 GMT -5
Pansies!
Condemned > All.
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Post by DarkPheonix56 on Nov 19, 2008 15:11:04 GMT -5
No no, I was going along the line of Realistc Colors=More Realistic Feel, thus when monsters come it seems like they are really invading America and attacking you at your home because the colors make it blend better with reality. Its like a subtle way of pullng players into the game and causing thier brains to make subtle connections between the virtual and realistic world.
Thats what I was trying to say.
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Post by Joppo Gwappo on Nov 19, 2008 20:29:39 GMT -5
Well as far as we know, it could be that gray and dark over in England... ;D
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