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Post by Joppo Gwappo on Sept 7, 2008 16:52:28 GMT -5
Ever heard of Psychonauts? Great game, too bad nobody's ever heard of it. Minimal ads and such is good, just not to the point of saying "HAY WURLD HOUR GAEM IZ TEH BESTEST EVUR!" I would say make it a full bundle, because the two "Multiplayer only" games I've played pretty much sucked. Shadowrun is made of fail, and Warhawk was just lame. That sounds a lot like Juggernaut. But if it was AI, that's different. That would be made of win. I'm picturing like a jungle-type theme, or a burnt out city/building-type thing, where there are plenty of dark corners, places to hide behind, etc. I played Psychonaut's demo back when it first came out and wasn't impressed. And honestly, word WILL get out. Especially a game offering massive amounts of awesome. Now-a-days, a game promising 200+ players, 2 discs (single + multi), and many hundred hours of campaign would get noticed pretty quickly. In the future, though, we won't really know what to expect. Hey! Team Fortress 2 is multiplayer only . Anyway, if we could fit it on one disc, that would be ideal. I'm not too down-and-diggity with the player-controlled monsters... I vote for AI, and I guess you do too... we'll have to see what Michael thinks. Environments will most likely make the gametype. A city is a must, a jungle can be added, an ocean, a forest in a valley, and outerspace (where aliens can attack... cool.) The mode should only be 5 minutes. 1 minute to prepare, set the monsters lose for 4 minutes. We should make them entertaining. Make players want to stick around after being killed in the first 20 seconds. Maybe we can have all the dead players do something while they wait... hmmm... any ideas? (I was thinking we could have the dead ones (optionally) control some sort of lesser-minion. I.E. The water monster can have sharks... The giant space aliens can have... uhhh... smaller space aliens. Eh?)
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Post by Gigaba 13 on Sept 7, 2008 17:17:37 GMT -5
Hah, that sounds a lot like a game that we used to play in Gym called "Ships Across the Ocean," where there would be one or two people in the middle of the gym, and they would call out when people had to run across from side to side, and whoever got tagged by the people in the middle would have to sit down, but anyone running by them could get tagged by the people sitting down. It was epic.
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Post by DarkPheonix56 on Sept 7, 2008 18:40:14 GMT -5
Ok lemme do some thinking.... First off player controlled moster actually isn't a bad idea. Left for Dead is doing the smae thing. One player controls a "boss zombie" thats superpowerful and he tries to stop the humans from escaping. We could do a similar thing with our monster, but he just tries to kill all the humans. The only problem is that creating the controls and views and basically the whole moster gameplay would be difficult to work out in comparison to the regular controls and it would take a lot of extra time just to work out that small simple gametype. Plus other monsters may need different workings. If we can figure it out though it'll be real cool. (Note: Another great game idea is a game where you play the monster the whole time and evolve throughout the game and become more monstrous and kill everything. Just saying ) Another thing is I'll work on the story if I can, but lets work out the game itself first. Your also correct about the maps and enviornment layout. We want a very cool world, nothing like Earth, with alien species fighting each other, with alien weapons, and alein vehicles. Basically everything we do is gonna be created by us from the ground up through sheer creativity. The first thing we're gonna wanna do is the alien species designs. We need to know what they look like first and what thier political, religious, traditional, social, etc. lifestyles are. From there we can conform the weapons, vehicles, cities, ships, spacecraft, and armor to the specific alien's anatomy, cultural background, and lifestyle. Once we get the alien the enviornment wil just be a matter of making it fit the aliens background. The rest of the world, will be simpler. It should have some Earth like natural qualites but the flora and fauna should be different (hence the giant monsters) Thats another thing we can work on in relation to the planet and it's theoretical location in the solar system. We also need to figure out how big we want this conflict to be. Are we thinking planet-wide, solarsystem, or interstellar warfare. Because for the bigger conflicts we would need different ecosystems and environments for the planets this war would take place on. Another big part of that is space itself. If we decide to go Solar System or Interstellar then we would need convincing space battles. This is harder to do then you think because of the physics of space and the vacuum. Space battles need to be big and with a variety of options and attacks. As for crossing interstellar distances we would either need some kind of super travel that allows you to get to other stars fast, or we could have a more realistic travel taking decades to get from one star to another and only use interstellar travel a few times and have it directly tie into the story. As for a superluminal travel device...it's gotta be something newer but not to ridiculous that it's hard to explain...maybe inertia-suppression tech, or we do a Ender's Game series type of travel where advanced technology transports the ship out of normal space and then transports it back into normal space in a different solar sytem. Ok th ats all I got for now...so there.
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Post by Joppo Gwappo on Sept 8, 2008 20:39:37 GMT -5
First off player controlled moster actually isn't a bad idea. Left for Dead is doing the smae thing. One player controls a "boss zombie" thats superpowerful and he tries to stop the humans from escaping. We could do a similar thing with our monster, but he just tries to kill all the humans. The only problem is that creating the controls and views and basically the whole moster gameplay would be difficult to work out in comparison to the regular controls and it would take a lot of extra time just to work out that small simple gametype. Plus other monsters may need different workings. If we can figure it out though it'll be real cool. (Note: Another great game idea is a game where you play the monster the whole time and evolve throughout the game and become more monstrous and kill everything. Just saying ) Your also correct about the maps and enviornment layout. We want a very cool world, nothing like Earth, with alien species fighting each other, with alien weapons, and alein vehicles. Basically everything we do is gonna be created by us from the ground up through sheer creativity. The first thing we're gonna wanna do is the alien species designs. We need to know what they look like first and what thier political, religious, traditional, social, etc. lifestyles are. From there we can conform the weapons, vehicles, cities, ships, spacecraft, and armor to the specific alien's anatomy, cultural background, and lifestyle. Once we get the alien the enviornment wil just be a matter of making it fit the aliens background. The rest of the world, will be simpler. It should have some Earth like natural qualites but the flora and fauna should be different (hence the giant monsters) Thats another thing we can work on in relation to the planet and it's theoretical location in the solar system. We also need to figure out how big we want this conflict to be. Are we thinking planet-wide, solarsystem, or interstellar warfare. Because for the bigger conflicts we would need different ecosystems and environments for the planets this war would take place on. Another big part of that is space itself. If we decide to go Solar System or Interstellar then we would need convincing space battles. This is harder to do then you think because of the physics of space and the vacuum. Space battles need to be big and with a variety of options and attacks. As for crossing interstellar distances we would either need some kind of super travel that allows you to get to other stars fast, or we could have a more realistic travel taking decades to get from one star to another and only use interstellar travel a few times and have it directly tie into the story. As for a superluminal travel device...it's gotta be something newer but not to ridiculous that it's hard to explain...maybe inertia-suppression tech, or we do a Ender's Game series type of travel where advanced technology transports the ship out of normal space and then transports it back into normal space in a different solar sytem. Ok th ats all I got for now...so there. Monsters: It would be more fun to do AI-controlled, but it would be easier to do player-controlled. I'm leaning towards AI. In fact, doing player-controlled may be next to impossible. With the water beast in mind, if it's p-c, it will have repetitive movements and killing styles. And on a side note, I like the idea of the growing monster throughout a game. That would be pretty fun to make. Maybe an arcade game download. I also considered having the monsters in our uber awesome game be able to grow with time... Planets: I'm thinking 20 unique planets (including earth). And I mean UNIQUE. I mean, we're thinking PLANETS here. They are not going to age the same (some could still be back in the stone age, while others could be millions of years into the future), then the size of the planets and people living on them will vary, plus a unique set of animals for each one, some could be uninhabited while some could lack intelligence and just have everyone on the planet trying to kill you. Space: Space battles... meh... but a battle on a space station... that works real well. Now that I think of it, a SW:BF2 kind of space battle would be loads of fun. Think of it with totally destructible battleships. After destroying the shield, you shoot a missile at a random spot on the ship where 20 people are; the wall explodes, sucking all 20 of them into space. Awesome. As real as it gets. Other: We'll have to decide if we want the game to be a free-roam mission based thing (ie Ratchet and Clank, GTA) or have a linear path (Halo, Half-Life). As for travel, the best way I can think of is dimensional. Just pop into another dimension and arrive at the destination seconds later.
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Post by Gigaba 13 on Sept 9, 2008 0:31:09 GMT -5
tl;dr
I'll get to it later.
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Post by Joppo Gwappo on Sept 9, 2008 20:42:27 GMT -5
Your lack of participation will likely cause you to fail.
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Post by Gigaba 13 on Sept 10, 2008 15:26:45 GMT -5
Or my massive amount of homework will help me learn the concentration needed to participate more.
That's why I didn't read.
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Post by DarkPheonix56 on Sept 11, 2008 15:02:38 GMT -5
ok well...hmm Monsters: ok we'll do A.I. It's just easier. But if we get the chance don't throw player controlled out. Planets: Ok I diffinitely like the 20+ planets but keep in my every planet has to be COMPLETLY UNIQUE! I'm not gonna go into too much detail cause i already did in my last post, but it's all gotta be different. Also...idk about earth. i was kinda going for a completely detached story here that had nothing to do with humanity. However, maybe if you'd like we could work Earth into the storyline. Now that I think of it we could have our main alien race (also contemplate making a storyline for each individual species that all ties in at the end) at the end of the first game the battle leads them to Earth. however, instead of Humans being the poor oppressed civilization that almost gets destoryed, make it the enemy. make the other alien races unite to fend off the brutal onslaught of the Human Crusades. Or maybe the Galactic Crusade. I like the sound of that Space: Ok definitly like BF space battles, but i was thinking we could go bigger. How bout we do some ranks here and there and end up having a almost RTS feel to it. For example. We have some command ranks, Admiral, Captain, Commodore and so forth. The Admiral controls basically the whole fleet, BUT individual players are the whole fleet. Basically the admiral gets a big tactical real time display of the battle and outlines main objectives and assigns platoon's main missions. he also controls the mothership and moves it around the battle to use as support and as a main base. Commodore's would be down one level. They would command a platoon of 5 or 6 ships. They would tacically give the ships advice and elaborate on the Admiral's main objective and help carry out that objective. Then the next rank down would be the Captain. The command the individual ships and all the fighters in them. The Ships controlled by the captain would listen to the commodore's tactical stradegies and by listening to the commodre he could accomplish the main goal set for that platoon. In a captain's ship there can be a few fighter squads as well as the ships own small scale defense. Then I guess after that it's just military rankings. All the lower ranks would command thier own specific fighters or control a specific weapon funcition of one of the ships. (Like a turret or shield grid) Then they would follow the captain's orders who would be following the commodre's orders, who would be trying to complete the main objective assigned to him by the Admiral. That would be cool. So basically theres Admiral=Command Class Ship, Main Ob. / Commodore= Destroyer Class Ship, Follows Main, and gives Personal ob. / Captain= Frigate class ship, follows personal orders to carry out main ob., commands individual people / Low Rank= fighters and ship functions, listen to captain and carry out orders which all eventually complete the desired objectives and eventually complete the main objective assigned to them. Other: the gameplay and story really decide whether its free roam or linear. Another questiuon is whether singleplayer is actually a giant online war? or if the multiplayer and singleplayer are seperate? right now I'm leaning towards a linear game. It helps move the story along and on a game thats this big we need to have easily followable and findble goals to work towards. We can't have people wandering through space trying to find thier next objective for hours on end.
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Post by Joppo Gwappo on Sept 11, 2008 21:08:10 GMT -5
ok well...hmm Monsters: ok we'll do A.I. It's just easier. But if we get the chance don't throw player controlled out. Planets: Ok I diffinitely like the 20+ planets but keep in my every planet has to be COMPLETLY UNIQUE! I'm not gonna go into too much detail cause i already did in my last post, but it's all gotta be different. Also...idk about earth. i was kinda going for a completely detached story here that had nothing to do with humanity. However, maybe if you'd like we could work Earth into the storyline. Now that I think of it we could have our main alien race (also contemplate making a storyline for each individual species that all ties in at the end) at the end of the first game the battle leads them to Earth. however, instead of Humans being the poor oppressed civilization that almost gets destoryed, make it the enemy. make the other alien races unite to fend off the brutal onslaught of the Human Crusades. Or maybe the Galactic Crusade. I like the sound of that Space: Ok definitly like BF space battles, but i was thinking we could go bigger. How bout we do some ranks here and there and end up having a almost RTS feel to it. For example. We have some command ranks, Admiral, Captain, Commodore and so forth. The Admiral controls basically the whole fleet, BUT individual players are the whole fleet. Basically the admiral gets a big tactical real time display of the battle and outlines main objectives and assigns platoon's main missions. he also controls the mothership and moves it around the battle to use as support and as a main base. Commodore's would be down one level. They would command a platoon of 5 or 6 ships. They would tacically give the ships advice and elaborate on the Admiral's main objective and help carry out that objective. Then the next rank down would be the Captain. The command the individual ships and all the fighters in them. The Ships controlled by the captain would listen to the commodore's tactical stradegies and by listening to the commodre he could accomplish the main goal set for that platoon. In a captain's ship there can be a few fighter squads as well as the ships own small scale defense. Then I guess after that it's just military rankings. All thet lower ranks would command thier own specific fighters or control a specific weapon funcition of one of the ships. (Like a turret or shield grid) Then they would follow the captain's orders who would be following the commodre's orders, who would be trying to complete the main objective assigned to him by the Admiral. That would be cool. So basically theres Admiral=Command Class Ship, Main Ob. / Commodore= Destroyer Class Ship, Follows Main, and gives Personal ob. / Captain= Frigate class ship, follows personal orders to carry out main ob., commands individual people / Low Rank= fighters and ship functions, listen to captain and carry out orders which all eventually complete the desired objectives and eventually complete the main objective assigned to hem. Other: the gameplay and story really decide whether its free roam or linear. Another questiuon is whether singleplayer is actually a giant online war? or if the multiplayer and singleplayer are seperate? right now I'm leaning towards a linear game. It helps move the story along and on a game thats this big we need to have easily followable and findble goals to work towards. We can't have people wandering through space trying to find thier next objective for hours on end. I'd much rather just scrap humanity itself. I was just suggesting it because of it's animals and things of that nature, but if you want to scrap it, it will probably be for the better. Here's my picture of a sample galaxy: While the planets look close, they are far, far, far, far apart. And that IS NOT A HALO. It's a black hole. I see it as the grey planets are EVIL. EVIL!!! The dark red's are neutral and will have to be won over (notice the huge planet... exactly... these guys kick ass). Blue planets are the "good" planets. Orange are the "outer ring" planets. Then the brownish ones are the core planets.
Most don't have a function because... you know... we don't have a storyline yet. And if you really want Earth, just pick a planet. Any planet.
Comments, complaints, questions, concerns?
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TF2 thought of having an RTS style of gameplay, but they took it out due to complications. If you are suggesting making it a total RTS (which I don't think you are)... I just can't accept that... What I THINK you are doing is wanting to have a FPS/RTS... and if you're suggesting that one player is in control of ships... I don't think that will work. Say the commander says to go land in the enemy's bunker. The driver says "Screw that" and drives into a nearby sun. If we give the commander complete control of ships with real-life players in them, then the commander will fly them into the sun. Unless we adjust this somehow, it just won't work. We could have leaderpoints (or something) that makes it where if the men you are responsible for die, you lose points. If you do something good (capture objectives, etc...) then you gain points. If you lose too many points, you are demoted. Just an idea... I prefer separate multi and single. And I guess linear would be good... And on a side note, wouldn't it be insane if we made this live-action game where there are 2 races and an entire galaxy and whenever you get online, you are thrown into an online battle with millions of others and you fight fight fight, then you get off, but the battle still rages? Oh, the epicness... Maybe the war resets every month (or every week...) There could be soldiers (to fight), engineers (to build stuff for soldiers and maybe defense), breeders (to breed war beasts and aliens), captains (to pilot ships), etc... We may have to consider making a game like that... I'm getting excited just thinking about the possibilities... ;D
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Post by Gigaba 13 on Sept 12, 2008 15:41:02 GMT -5
Meh, the whole "sci-fi" thing isn't really what I'm interested.
;D
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Post by DarkPheonix56 on Sept 14, 2008 17:39:27 GMT -5
ok i like the live-action deal, but end wars is already doing the smae thing. But it'd still be cool to do so definitly keep that in mind.
Ok the second thing is I don't think you understood my idea. it's not RTS. It's more like...Live Action RTS. Bascially the admiral doesn't control anything but his own ship. BUT he can set goals and stuff. Like in BF the AI can set the goal to go destroy the lifesupport module. But the admiral isn't limited by commands he can set any goal he wishes to win the game. He can give one platoon the goal to go in and assisinate the enemy admiral. Or he can command one group to attack the enemy frigates to distract them from the second platoon who is destroying thier communications array. And the thing is no one HAS to listen to him. he is just suggesting tactical plans. the lower classes can do what they wish and assign other goals. plus the Admiral is a really good player and has to work for that rank. So he is less likely to screw it up by being a goof and commanding everyone to drive into the sun. Which then again brings me to the point where the players control themselves. If the Admiral sucks then the next lowest ranking commanders can vote him out and the next highest rank will take his position for the remainder of the game. Same with all the commanding officers. it can work the other way too. If the lower ups aren't listenning they can be demoted to pilot by a vote of the nest highest ranking and all of the people at the same ranking as them. That way an admiral won't be able to kick a person he just doesn't like. The system may need some other cahnges, but it could work with some adjustments. And that way it'[s less like an Rts and more like a real battle.
Oh and by the way I got some of the story done while I was helping Ulto film a volleyball game. Lets just say We've got 5 alien races and MAYBE humanity. Alpha, Beta, Charlie, Delta, and epsilon species. Basically we could make a storyline for each race leading to the same conclusion but with different details going along the way, a main storyline were you have to switch between the alien races in the various levels to help assemble the story through the various viewpoints (Example- halo 2, Arbiter Chief switching levels) Or we could just have the storyline follow one specific charcater of one specific race and have him interaxct with the other races throughout the story to get to the conclusion. Or finally we could go mass effect style and start with one specific race but gain allies from other four races.
But the basic start of the story is with Alpa and Beta. Both dveloped in the same solar system (Vangaurd-Midnight Solar System) One grew on a planet close to the sun (Vangaurd) and the other grew up on a smaller planet orbiting a neutron star (Midnight) I have names for the planets but i froget them off the top of my head. Basically the cold planet is Beta's world and the warm plante is Alpha's world. (because Beta lives on the cold world they've adapted to cold so they ahve to wear freeze suits on other planets, while at the same time any army attacking thier worlds have to wear heat suits.) So Alpha and beat got into this big Civil War. Beta attacked first, and Alpha defended itself. Bothe species sent colonization ships to other solar systems in the areas more or less behind them. They both moved backwards along a small spiral arm of the galaxy. So Alpha has half of the arm and beta the other half, with Vangaurd-Midnight in the middle. (--Alpha--) V-M (--Beta--)
so they've been at this way for awhile and most of the star systems they colonized are also fighting each other. Only the farther areas of each empire are free from fighting. The vangaurd-Midnight system, being at the center of the coflict has a lot of fighting around it. Then Epsilon enters. epsilon happens to be a mercenary species from the Western end of the galaxy. they basically have no Homeworld, but just setup shop whever ther's a war going on. So Alpha and Beta both pressure Epsilon to join there side. Epsilon kinda splits with one half being paid by beta and The other being paid by Alpha. The Epsilon fractions set up hQ in all the War Syatems and they join the fray. Then, Charlie enters. all thats left of Charlie is a small torn up escape fleet. They try crossing through the Vangaurd-Midnight system to get a boost by the star system's high gravitational field, but they are intercepted by Alpha. Turns out on the East end of the galaxy there is the alien empire of Delta, which basically owns that whole quarter of the galaxy. They're spread over thousands of systems mostly conquered from lesser species. Charlie was one of those species. Charlie's last systems were conquered so they sent out some escape fleeets to try to stay alive. But Delta sent out fleets right behind them. so Charlie basically dooms the whole galaxy.
And thats as far as I got. I also drew some detailed galaxy maps and a map of Vangaurd-Midnight. However it was on paper and it was complicated an I dont have time to draw it up in paint so I'll show you later. Suffice to say it was a lot of work...a whole hour and a half of constant brainstorming and story ideas...
Your very Welcome ;D
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Post by Joppo Gwappo on Sept 15, 2008 21:30:18 GMT -5
ok i like the live-action deal, but end wars is already doing the smae thing. But it'd still be cool to do so definitly keep that in mind. Ok the second thing is I don't think you understood my idea. it's not RTS. It's more like...Live Action RTS. Bascially the admiral doesn't control anything but his own ship. BUT he can set goals and stuff. Like in BF the AI can set the goal to go destroy the lifesupport module. But the admiral isn't limited by commands he can set any goal he wishes to win the game. He can give one platoon the goal to go in and assisinate the enemy admiral. Or he can command one group to attack the enemy frigates to distract them from the second platoon who is destroying thier communications array. And the thing is no one HAS to listen to him. he is just suggesting tactical plans. the lower classes can do what they wish and assign other goals. plus the Admiral is a really good player and has to work for that rank. So he is less likely to screw it up by being a goof and commanding everyone to drive into the sun. Which then again brings me to the point where the players control themselves. If the Admiral sucks then the next lowest ranking commanders can vote him out and the next highest rank will take his position for the remainder of the game. Same with all the commanding officers. it can work the other way too. If the lower ups aren't listenning they can be demoted to pilot by a vote of the nest highest ranking and all of the people at the same ranking as them. That way an admiral won't be able to kick a person he just doesn't like. The system may need some other cahnges, but it could work with some adjustments. And that way it'[s less like an Rts and more like a real battle. Oh and by the way I got some of the story done while I was helping Ulto film a volleyball game. Lets just say We've got 5 alien races and MAYBE humanity. Alpha, Beta, Charlie, Delta, and epsilon species. Basically we could make a storyline for each race leading to the same conclusion but with different details going along the way, a main storyline were you have to switch between the alien races in the various levels to help assemble the story through the various viewpoints (Example- halo 2, Arbiter Chief switching levels) Or we could just have the storyline follow one specific charcater of one specific race and have him interaxct with the other races throughout the story to get to the conclusion. Or finally we could go mass effect style and start with one specific race but gain allies from other four races. But the basic start of the story is with Alpa and Beta. Both dveloped in the same solar system (Vangaurd-Midnight Solar System) One grew on a planet close to the sun (Vangaurd) and the other grew up on a smaller planet orbiting a neutron star (Midnight) I have names for the planets but i froget them off the top of my head. Basically the cold planet is Beta's world and the warm plante is Alpha's world. (because Beta lives on the cold world they've adapted to cold so they ahve to wear freeze suits on other planets, while at the same time any army attacking thier worlds have to wear heat suits.) So Alpha and beat got into this big Civil War. Beta attacked first, and Alpha defended itself. Bothe species sent colonization ships to other solar systems in the areas more or less behind them. They both moved backwards along a small spiral arm of the galaxy. So Alpha has half of the arm and beta the other half, with Vangaurd-Midnight in the middle. (--Alpha--) V-M (--Beta--)
so they've been at this way for awhile and most of the star systems they colonized are also fighting each other. Only the farther areas of each empire are free from fighting. The vangaurd-Midnight system, being at the center of the coflict has a lot of fighting around it. Then Epsilon enters. epsilon happens to be a mercenary species from the Western end of the galaxy. they basically have no Homeworld, but just setup shop whever ther's a war going on. So Alpha and Beta both pressure Epsilon to join there side. Epsilon kinda splits with one half being paid by beta and The other being paid by Alpha. The Epsilon fractions set up hQ in all the War Syatems and they join the fray. Then, Charlie enters. all thats left of Charlie is a small torn up escape fleet. They try crossing through the Vangaurd-Midnight system to get a boost by the star system's high gravitational field, but they are intercepted by Alpha. Turns out on the East end of the galaxy there is the alien empire of Delta, which basically owns that whole quarter of the galaxy. They're spread over thousands of systems mostly conquered from lesser species. Charlie was one of those species. Charlie's last systems were conquered so they sent out some escape fleeets to try to stay alive. But Delta sent out fleets right behind them. so Charlie basically dooms the whole galaxy.And thats as far as I got. I also drew some detailed galaxy maps and a map of Vangaurd-Midnight. However it was on paper and it was complicated an I dont have time to draw it up in paint so I'll show you later. Suffice to say it was a lot of work...a whole hour and a half of constant brainstorming and story ideas... Your very Welcome ;D I'm not sure I like the idea of in-game voting... that may prove to be more challenging than it's worth... plus the possibility of players ganging up on a leader because they don't like him, among much greater reasons. A system I suggest using is point-based (like TF2, CoD4, GoW). Instead of having outside-game rankings (like CoD4 - where what rank you are doesn't matter so much in-game), we assign ranks based off players' experience.
If you don't see what I'm getting at, here's an example: Say 20 people join, using the CoD4 ranking system. We have 6 commanders, 10 colonels, and 4 privates. With Micheal's commanding system in effect, we would have 6 commanding officers... and that's won't turn out too good.
What I say is have players have a point-value outside the game (like Gears). Players earn experience and it's added to a pool of points. So with the new system: 20 players join, the system finds the player with the most points and assigns him commander. Then it finds a certain number of the rest of the commanding officers based on a ratio we'll come up with later. You like? Yes? No? |
I'm digging the idea of a Halo 2 style of switching for different viewpoints. But this also means that we can't say we have 6 campaigns (notice it's not 20 anymore ), we'll just have to split them up into sections like the levels of Halo 2... which would probably work better in the long run. Story is shaping up. That's good to know. The sooner the story's finished, the sooner we can start planning significant levels and battles. Plus it would be great fun to make an 8-bit version that runs on GameMaker. That would help in the long run. ;D
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Post by Gigaba 13 on Sept 16, 2008 23:50:12 GMT -5
God dammit I can't read all this right now! It's midnight!
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Post by DarkPheonix56 on Sept 17, 2008 23:26:50 GMT -5
ok i like the experience commander iddea, that works better, and voting would be tough to work out, but im sure we could come up with anothewr system too. As for the story just realize that it's basic. More of a guideline. The story is gonna drastically change and get crisper and more defined. Just recently I decided instead of Beta being an organic alien race they're actually gonna be machines, and in fact I might tie them to the Delta empire too. They started as a intergalactic probe launched by the Delta empire. The probe malfuctioned and crashed into the planet floating around Midnight (Gets dragged by the neutron star's heavy gravitational pull) The probe crash lands but the malfunction causes it to evolve and seperate from it's Delta roots and gain intelligence of its own. Another thing is that Delta doesn't actually research much of it's technology. They are going to focus on attack weapons and then take the technology they need from the other alien cultures they've conquered. So while Alpha nd Beta will develop warp drives, Delta will be stuck take years traveling almost at the speed of light to get to one star or another. Thats why they haven't conquered the whole galaxy by now. They've been stuck because it takes so long to travel. However another fundamental thing is we can make thier culture and phsiology so they have long life-spans and take thier time with everything. Delta is very calculating and methodical. They never leave a mess and always take thier time conquering other cultures. But they also use whatever technology they can get as much as possible. So if they capture a warp drive and learn how to use it, then the galaxy would be doomed. They would be able to control the whole galaxy in a matter of years. This gives us somewhat of a main goal, but I still want the MAIN MAIN goal to be a little cooler. Im working on that.
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Post by Joppo Gwappo on Sept 18, 2008 22:34:06 GMT -5
God dammit I can't read all this right now! It's midnight! OH NOES!!! ok i like the experience commander iddea, that works better, and voting would be tough to work out, but im sure we could come up with anothewr system too. As for the story just realize that it's basic. More of a guideline. The story is gonna drastically change and get crisper and more defined. Just recently I decided instead of Beta being an organic alien race they're actually gonna be machines, and in fact I might tie them to the Delta empire too. They started as a intergalactic probe launched by the Delta empire. The probe malfuctioned and crashed into the planet floating around Midnight (Gets dragged by the neutron star's heavy gravitational pull) The probe crash lands but the malfunction causes it to evolve and seperate from it's Delta roots and gain intelligence of its own. Another thing is that Delta doesn't actually research much of it's technology. They are going to focus on attack weapons and then take the technology they need from the other alien cultures they've conquered. So while Alpha nd Beta will develop warp drives, Delta will be stuck take years traveling almost at the speed of light to get to one star or another. Thats why they haven't conquered the whole galaxy by now. They've been stuck because it takes so long to travel. However another fundamental thing is we can make thier culture and phsiology so they have long life-spans and take thier time with everything. Delta is very calculating and methodical. They never leave a mess and always take thier time conquering other cultures. But they also use whatever technology they can get as much as possible. So if they capture a warp drive and learn how to use it, then the galaxy would be doomed. They would be able to control the whole galaxy in a matter of years. This gives us somewhat of a main goal, but I still want the MAIN MAIN goal to be a little cooler. Im working on that. Sounds like the story will be very good. I don't mean to burden you more, but I was just thinking what if each race had their own entire histories? Now that would be deep. ;D Also character development needs to be big. If you look at some examples... say characters from Half-Life 2... you get to know them better and kind of care what happens to them (except Barney... ). On the other side, you have Captain Keyes... who dies... but no one really cared... Other topics that need to be covered (trying to move this right along ;D) are boss battles, weapons, AI, ranks in multiplayer, travel between planets... etc... I don't really have time to go deeper into any of these topics right now... so I'll wait until tomorrow...
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