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Post by DarkPheonix56 on Sept 18, 2008 23:06:13 GMT -5
Right it's basically a big game.
and I'm also going to go way in depth on histories and characters. The only problem is it might have to be conveyed spereatly from the main storyline. There just way too much possible history and other tech junk to be explained in cutscenes throughout the story. I'm thinking a Codex/Encyclopedia thing like in Mass Effect and MGS4. The player can access it through the pause menu or the start menu and can read up on the more detailed history while he's at it.
And the characters are also going to be very well developed too. Thats one of my pet peves with games. You don't feel emotionally tied to the character enough. The problem with our game is psychological. Since we're using aliens it will be much more diffiuclt to associatre them with human emotiuon, thus that level of personal connection that I want the player to feel with the charaxter will be extremely difficult to work out. I want the player to feel despair when the character is imprisoned, i want feelings of loss when the hero's love dies, and I want feelings of sacrifice, courage, and glory when the hero sacrifices himself in the end to save the whole galaxy. I want the player to feel a chill rush up thier spine, and thier mouths to hang open in emotion. I want people to think, "Wow...that's really REALLY cool"
Thats the emotion i like to feel, and thats how I want people who play through my storyline to feel as well.
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Post by Joppo Gwappo on Sept 21, 2008 16:03:22 GMT -5
Right it's basically a big game. and I'm also going to go way in depth on histories and characters. The only problem is it might have to be conveyed spereatly from the main storyline. There just way too much possible history and other tech junk to be explained in cutscenes throughout the story. I'm thinking a Codex/Encyclopedia thing like in Mass Effect and MGS4. The player can access it through the pause menu or the start menu and can read up on the more detailed history while he's at it. And the characters are also going to be very well developed too. Thats one of my pet peves with games. You don't feel emotionally tied to the character enough. The problem with our game is psychological. Since we're using aliens it will be much more diffiuclt to associatre them with human emotiuon, thus that level of personal connection that I want the player to feel with the charaxter will be extremely difficult to work out. I want the player to feel despair when the character is imprisoned, i want feelings of loss when the hero's love dies, and I want feelings of sacrifice, courage, and glory when the hero sacrifices himself in the end to save the whole galaxy. I want the player to feel a chill rush up thier spine, and thier mouths to hang open in emotion. I want people to think, "Wow...that's really REALLY cool" Thats the emotion i like to feel, and thats how I want people who play through my storyline to feel as well. On the main character dying at the end: We need to make it... I don't know if words can describe it... awesome (in the greater sense of the word... not like "COOL!", but actually AWE-some), epic, badass... whatever the word, it needs to be amazing. Halo 2's ending? Not good enough. HL2? Lame. Halo? No. Any game's ending that you ever thought was cool? NOT GOOD ENOUGH!!! The only game that's close to what I want our ending to be is MGS4. It needs to be twice as good as that. I don't know if I'm explaining this well enough, but we need him to like get into a giant mech suit and push a planet into a black hole... but that's not quite good enough. We'll talk later I guess. Onward to... boss battles. I'm not sure if you want to do a "shoot them until they die" like in MGS4 or Dead Rising, a "kill them in a manner other than shooting" like the floating elite boss in Halo 2 where you punched him until he died, a "perform some function that kills it" like in Gears of War (corpser), or just not have bosses... it worked for Call of Duty... Now onto weapons... I like the customizable ones in CoD4... except, unlike CoD4, we have crazy guns... Any game by Insomniac usually has some pretty crazy guns... Imagine those weapons, but you can customize... what they shoot... how long... maybe we could balance them but improving shooting speed, but taking away the power of it... just whatever. - ;D
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Post by DarkPheonix56 on Sept 21, 2008 23:18:38 GMT -5
alright i agree. The main character has to make an ultimate sacrifice. It doesn't necessarily have to BE epic though. It's just gotta FEEL epic and be a more emotionally stirring kind of sacrifice. Basically like in Armageddon when Bruce Willis stays behind to make the bomb go off, where the other guy volunters, but when they get down there, Bruce hits him in the head and sends him back into the ship. Then he stays, even though he has a wife and daughter back home, and even though he's dying he still manages to blow the nuke up with his dying breath and save humanity. It is an incredibly badass emotionally stirring ending. Boss battles we can figure something out. We'll either do them or not. Its that simple And we definitly have to have a ridiculous amount of weapons, but theres a few things. One is that the weapons have to conform to the design of the aliens. They can't lok like conventional firearms. Halo really got the idea right with the oddly shaped plasma weapons. Thjose were unigue and they fit the enemies very well. Plus they tied into the covenants history and design types. The other thing is we can go pretty out there, but we have to have a limit to the reality. They have to be realistic. Ratchet and Clank variety, but not craziness. We can't have penguin guns cause what purpose would a penguin gun actually serve in a real war. We can have crazy functions, like a grenade launcher that fires rounds that on impact create a meter-wide bubble of warpfield. This causes anything within the bubble to get spread into the warp zone and when the bubble disappears, whatever's in the bubble goes with it. So basically this would mean you caould create a sizeable hole in anythig. The ground, a wall, a cliff, other soldiers . You could create a nice sized trench by shooting the grenade at the ground a few times. Stuff like that, as well as lesser powered guns too. Plus the customization is good, like adding a scope, or a power cell to increase power. Maybe the bubble grenade could have an upgrade that increase's the size of the warp bubblk.
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Post by Joppo Gwappo on Sept 25, 2008 22:29:33 GMT -5
alright i agree. The main character has to make an ultimate sacrifice. It doesn't necessarily have to BE epic though. It's just gotta FEEL epic and be a more emotionally stirring kind of sacrifice. Basically like in Armageddon when Bruce Willis stays behind to make the bomb go off, where the other guy volunters, but when they get down there, Bruce hits him in the head and sends him back into the ship. Then he stays, even though he has a wife and daughter back home, and even though he's dying he still manages to blow the nuke up with his dying breath and save humanity. It is an incredibly badass emotionally stirring ending. Boss battles we can figure something out. We'll either do them or not. Its that simple And we definitly have to have a ridiculous amount of weapons, but theres a few things. One is that the weapons have to conform to the design of the aliens. They can't lok like conventional firearms. Halo really got the idea right with the oddly shaped plasma weapons. Thjose were unigue and they fit the enemies very well. Plus they tied into the covenants history and design types. The other thing is we can go pretty out there, but we have to have a limit to the reality. They have to be realistic. Ratchet and Clank variety, but not craziness. We can't have penguin guns cause what purpose would a penguin gun actually serve in a real war. We can have crazy functions, like a grenade launcher that fires rounds that on impact create a meter-wide bubble of warpfield. This causes anything within the bubble to get spread into the warp zone and when the bubble disappears, whatever's in the bubble goes with it. So basically this would mean you caould create a sizeable hole in anythig. The ground, a wall, a cliff, other soldiers . You could create a nice sized trench by shooting the grenade at the ground a few times. Stuff like that, as well as lesser powered guns too. Plus the customization is good, like adding a scope, or a power cell to increase power. Maybe the bubble grenade could have an upgrade that increase's the size of the warp bubblk. **RESERVED FOR WHEN I HAVE MORE TIME** **SORRY IF THIS GOT YOUR HOPES UP; IF YOUR HOPES WEREN'T UP, YOU'RE FIRED FOR NOT BEING INTERESTED ENOUGH IN THE GAME**
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Post by DarkPheonix56 on Sept 26, 2008 15:23:25 GMT -5
ok..........
where have you guys been recently anyways?
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Post by Joppo Gwappo on Sept 28, 2008 20:11:23 GMT -5
ok.......... where have you guys been recently anyways? Marching band has taken something from my life. It resides at the end of a week. It's called a Saturday. Then the remaining Sunday is taken up with 4 hours of housework and some leisure time every now and then. Like today, I spent from 10am to 7pm at a Cardinals game. So now I have a little less than 3 hours to complete my homework. Isn't looking too good. ------------------------------------------------ \-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/- ------------------------------------------------ alright i agree. The main character has to make an ultimate sacrifice. It doesn't necessarily have to BE epic though. It's just gotta FEEL epic and be a more emotionally stirring kind of sacrifice. Basically like in Armageddon when Bruce Willis stays behind to make the bomb go off, where the other guy volunters, but when they get down there, Bruce hits him in the head and sends him back into the ship. Then he stays, even though he has a wife and daughter back home, and even though he's dying he still manages to blow the nuke up with his dying breath and save humanity. It is an incredibly badass emotionally stirring ending.
And we definitly have to have a ridiculous amount of weapons, but theres a few things. One is that the weapons have to conform to the design of the aliens. They can't lok like conventional firearms. Halo really got the idea right with the oddly shaped plasma weapons. Thjose were unigue and they fit the enemies very well. Plus they tied into the covenants history and design types. The other thing is we can go pretty out there, but we have to have a limit to the reality. They have to be realistic. Ratchet and Clank variety, but not craziness. We can't have penguin guns cause what purpose would a penguin gun actually serve in a real war. We can have crazy functions, like a grenade launcher that fires rounds that on impact create a meter-wide bubble of warpfield. This causes anything within the bubble to get spread into the warp zone and when the bubble disappears, whatever's in the bubble goes with it. So basically this would mean you caould create a sizeable hole in anythig. The ground, a wall, a cliff, other soldiers . You could create a nice sized trench by shooting the grenade at the ground a few times. Stuff like that, as well as lesser powered guns too. Plus the customization is good, like adding a scope, or a power cell to increase power. Maybe the bubble grenade could have an upgrade that increase's the size of the warp bubblk.
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Well one thing we have to consider is if we want to take our game seriously. Like TF2 doesn't take itself seriously, it's way more fun than serious. Then we'll have to test the limitations of the enemy's intelligence. The enemy creating a gun that shoots small tornadoes is very-much-so possible. Turning things into animals is unrealistic and should be ruled out immediately; that wasn't what I had in mind when I mentioned R&C. But we can go out on a limb with some weapons. But like you said, each one from a different species should be unique to that species. We can't have the same species be able to shoot plasma AND create huge craters with grenades launchers. The good thing we have going is the number of species... it won't get old very fast, like in... oh... every other FPS imaginable. It'll be like Halo 2 in the sense of 3 species fighting (counting covies as 1) except our game will have around 20. So I guess for a scope of our game, imagine Halo 2's campaign x 6. In other words, imagine the entire Halo 2 game as 1/6 of our game. And with the epic ending, we're looking for something more epic than that. So good luck. ;D Definitely with the 90% destructible environments that grenade launcher will be fun. It's not going to be no BF:BB crap with "de", it's going to be realistic. Certain guns can blast down a building in one hit, others take multiple hits, some can't at all. Some guns can fire a plasma shot straight through the wall and require the shooting of an arch for entrance. It will be challenging creating the "rock paper scissors" mechanic for materials and weapons, but I think it'll be pretty fun. ;D
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Post by Gigaba 13 on Sept 29, 2008 15:35:12 GMT -5
Jesus Christ.
k?
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Post by DarkPheonix56 on Sept 29, 2008 17:02:41 GMT -5
yeah, definitly, but the thing still is that the weapons can't just be randomly assigned to the species either. They have to fit in with the species culture and basic ideals. For example, in halo 3, the brute weapons all linked back to the brute culture. Before the brutes were incorporated into the covenant they were like us. Primitave weaopns, petty land wars. Also because of thier size and the ideas of ferocity and dominace, this allowed thier weaopns to have bayonets, the blades and such so they could melee fight like thier ape-lkike mentality reequired. Thier weapons also tend to have larger type rounds that do more damage, are slower, and often have a bigger radius of effect. (example: spikers, big spikes for bullets, bayonet, and a wider splash)
Our guns have to be similar in this way as that they develop specifically due to historical events that happened throughout the species history. i'll work on the cultures but i'd still like some feedback on the physical characteristics and other aspects on the species. What do you guys think they should be like?
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Post by Joppo Gwappo on Sept 29, 2008 20:03:43 GMT -5
yeah, definitly, but the thing still is that the weapons can't just be randomly assigned to the species either. They have to fit in with the species culture and basic ideals. For example, in halo 3, the brute weapons all linked back to the brute culture. Before the brutes were incorporated into the covenant they were like us. Primitave weaopns, petty land wars. Also because of thier size and the ideas of ferocity and dominace, this allowed thier weaopns to have bayonets, the blades and such so they could melee fight like thier ape-lkike mentality reequired. Thier weapons also tend to have larger type rounds that do more damage, are slower, and often have a bigger radius of effect. (example: spikers, big spikes for bullets, bayonet, and a wider splash) Our guns have to be similar in this way as that they develop specifically due to historical events that happened throughout the species history. i'll work on the cultures but i'd still like some feedback on the physical characteristics and other aspects on the species. What do you guys think they should be like? Well, there's the evolution of the species. They need to be adapted to their climate. They also need to have different variations of body features, like humans. Might I also suggest hiring a graphic artist and telling them we'll pay him in 15 years when we have money. ;D I'll start drawing some pictures of species (which I bet will be heavily made-fun-of and scrutinized, but someone has to do it). Dependent upon the storyline, to make design easier, I vote a "species" of just robots. Maybe there was a robot revolution and they broke away from one of the other species. All for now. I need to start my homework soon.
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Post by DarkPheonix56 on Sept 30, 2008 18:22:21 GMT -5
Yeah definitley need some concept art for the creatures, but as for the robot creatures thats actually something I already said. I'm thinking about species Beta being a evolved sentient colony probe that Delta sent out early in it's history. It then branches off and rebuilds itself, and uses the resources of the planet to create an army to attack alpha species who r in the same solar system. But as for cultural aspects, Alpha species are probably going to be the most human. Beta is going to be a somehwat warped militaristic machine community. Charlie is going to be slightly more of a religious group/ cautious group. Delta is going to have a very slow methodical culture and probably have a low metabolism so they live awhile so thier culture revolves around thier lifespan. They are also probably going to be somewhat cyborgish....maybe. And Epsilon...well im not sure. Epsilon is the Mercenary class, obviously it's a very buisness-like society to organize the mercenary groups, and such. Epsilon species also have to have very independent individuals however, and they can't be attached to a known homeplanet. They have to be traveling a network of giant spacestations that can be planted wherever they need to be. There're somewhat nomadic...but im not sure where to go on the physical aspects of these guys.
also feel free to draw whatever pictures you like. If you want tell me what species your trying to draw and i'll come up with my idea of thier physical features and clothing, etc.
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Post by Joppo Gwappo on Sept 30, 2008 22:22:01 GMT -5
as for the robot creatures thats actually something I already said |
Hmmm... maybe that's where I came up with it lol ;D I'm thinking about species Beta being a evolved sentient colony probe that Delta sent out early in it's history. It then branches off and rebuilds itself, and uses the resources of the planet to create an army to attack alpha species who r in the same solar system. But as for cultural aspects, Alpha species are probably going to be the most human. Beta is going to be a somehwat warped militaristic machine community. Charlie is going to be slightly more of a religious group/ cautious group. Delta is going to have a very slow methodical culture and probably have a low metabolism so they live awhile so thier culture revolves around thier lifespan. They are also probably going to be somewhat cyborgish....maybe. And Epsilon...well im not sure. Epsilon is the Mercenary class, obviously it's a very buisness-like society to organize the mercenary groups, and such. Epsilon species also have to have very independent individuals however, and they can't be attached to a known homeplanet. They have to be traveling a network of giant spacestations that can be planted wherever they need to be. There're somewhat nomadic...but im not sure where to go on the physical aspects of these guys. |
It really is awesome how it's all coming together... each species is definitely unique and it will add a level of realism not many games have reached. I'll get started on some concept art (it'll be big... think 100 creatures... since I'm no artist, I'll throw in a little of everything ;D) also feel free to draw whatever pictures you like. If you want tell me what species your trying to draw and i'll come up with my idea of thier physical features and clothing, etc. |
Hmmm... how about suggestions for all the ones we've had so far.
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Post by DarkPheonix56 on Oct 2, 2008 19:40:19 GMT -5
Right I know, but I'm looking for some of your guys feedback too. More as in Alex and whoever else comes to this site, because right now you (Drew) seem to be the only one offering any feedback at all. I'll start working on some drawings, but it may be awhile. I'm super busy now. I got a lead in Fall Play, and all my classes are piling up. Plus it's October so my weekends are full of volunteering at the local haunted house and making little kids crap themselves (very entertaining job, plus i get community service hours!) And, then theres bowling on saturday mornings, and church on sunday mornings, then me and my frineds also like seing other haunted houses to see if they stck up compared to our hounted house, and then coming up again soon is another band hoagie sale, I'm trying to come up with new ideas for this game, I have 3-10 books on my list of books i want to read.( I get 5 doillars for every book i read) Oh and then there's also trouble with my social life because theres two girls that i think like me, but I'm so akward I wont ask them out till it's too late because i wouldn't want the girl i dont ask to be sad. Then there's just a million other little things going on in between. So i'm trying, but gimme some time. We've got how many years before we start really working on this game? We've got some time. Unless the world ends in 2012. Then, its not gonna matter either way
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Post by o0beserker0o on Oct 3, 2008 21:51:35 GMT -5
i can put together some sketches for you guys, im rather creative and im also a fairly decent artist
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Post by DarkPheonix56 on Oct 4, 2008 11:37:15 GMT -5
cool definitely. Any help we can get is awesome. I've also been working on ideas for Beta. Since Beta is gona evolve from a Delta probe, their weaponry will be somewhat like Delta,s but more crude and less advanced. Delta's weapons are going to be very precise and surgical in nature, while Beta will have that similar precison, but with more of a spread and more explosive weaponry. Also, since Beta is a machine intelligence it's going to have almost no form of government at all. In fact the only true sentient being is going to be a machine entity that contains the core intelligence of the original probe. when they first landed on a planet, orbiting the neutron star Midnight, the core intelligence will take parts of itself apart to create factories, and collection machines, and sheltrers, and eventually after years the core intelligence will have created a main base on the planet. After creating a small fleet it begins to mine some of the near by planets for material and continues to build itself up and increase it's fleet and army. Then it sent out probes towards Vangaurd (I decided the system is going to be an anomaly, with a white dwarf star (Vangaurd) having it's own series of planets, but just inside the heliopause of the system will be the neutron star (Midnight) with it's own small series of planets. So the system will basically look like a deformed figure 8 with one circle being very big and the other being very small, but they both meet each other at thier edges, like a Venn Diagram) Then the probe will come across Alpha's civilization. Since Beta was originally a Delta Probe, it will still remember it's original function which is to conquer any species it encounters. So it will then attack Alpha and that will start the Midnight Wars (just a temporary name) Beta machines will look like a variety of things. The core intelligence will be located deep within the planet orbiting midnight. It will have originally looked like a really big sphere, but since it had to dissasemble bits of itself to create the foundrys and mining machines, it will have geometric chunks taken out of it. So some of its surfaces will be very smooth, while some areas of the sphere will have gouges in it, but systematic gouges, very smooth and geometric. Like square holes. Also whever there are gouges the inner metal will be dark violet color, and the out side of the sphere wil be jet black, but shiny, so actually like a mettalic black. The outside will also be completely smooth, (except for the gouges) There will be a variety of military robots as well. A main Beta trooper will have the same jet black coloring as the core sphere, with dark violet bits around the eyes and undersides of the limbs. I'm not totally sure how the anatomies will look, but the main trooper will basically have a medium armor to it. (we'll have tank troops and scout troops with heavy armor and light armor respectively. I'm thinking the head will have two metal spars going up out of its head like batman ears but larger, and they will also curve back around the head creating a sort of reverse curved crest. Then the front of the head will be a curved panel that connects to the revese crest, and is almost cradeled within it. On the face panel will be two slits emiting violet light. thats it for the head. im still working on the rest of the body. I'll update this post in a second with a semi acurate Paint sketch of it, but any interpretation of your own would be great. update: Heres my skecth but it sucks. please if you can do better feel free to.
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Post by o0beserker0o on Oct 4, 2008 20:32:18 GMT -5
hey guys, im currently trying to draw a basic epsilon soldier, sorry if its kinda crap tho, my drawing hand is locked up = /
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